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How to handle angles in an isometric game? Up vote 3 down vote favorite I am working on my first isometric game, and I am not sure how to go about angles and rotation. The success of Command & Conquer lies in its entertaining blend of action, corny story and probably one of the coolest music scores in any RTS game. Westwood has done a great job with the game overall, and RTS players (WarCraft II gamers especially) ought to.
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A squad of GDI in a non-production mission. If you ask gamers who’ve been around about their favorite early 90s games, you’d likely find a surprising title called Dune II. Released in 1992, this action-strategy hybrid earned Westwood its place as a premier strategy game designer. Although it would eventually branch off to form its own franchise, the fledgling Command & Conquer of 1995 borrows quite a lot from the Dune II bag of tricks. Both C&C and were released around the same time, and both were succesful enough that they directly competed against each other.

Among 90s real-time strategy games you’d either get the high fantasy of WarCraft clones or the sci-fi sleekness of Command & Conquer affably nicknamed ‘Clone & Conquer’ titles. Despite the technical advances of the following two decades, the original C&C is still good fun – the music especially alternates between suspenseful and hip, while the cutscenes remain entertaining in a very corny sort of way. The gameplay is all there in its tentative, DOS-dated format. The World’s Just Gone To Hell C&C begins with a lengthy introductory sequence which turns your monitor into a ridiculous 90s TV set.
Through a combination of live-acted videos and rendered scenes, a story slowly begins to emerge of a future Earth where two factions are facing off. The enemy is the Brotherhood of Nod, a once secretive group that a corrupt U.S. Defense contractor has covertly supplied with a massive amount of arms. The head of Nod, Kane, now wants nothing less than control of the world’s energy sources. Arrayed against the radical Nod are the forces of the United Nations Global Defense Initiative, or GDI, a multinational force sent to crush Nod incursions and regain conquered territory throughout the world. At the game’s start, you can choose to command either Nod or GDI forces.
Clr20r3 mscorlib. Each force has different scenarios and different equipment, with a total of about three dozen missions and two dozen different types of units. Scenarios come in different varieties: conquer territory on the map, assault a fortification, pound your way into enemy buildings to nab something valuable, and so on, with the ultimate goal being to drive the enemy away from various regions.
- суббота 26 января
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